Took me something like 5 hours of deep study and coding but we have the flipping sprites once they cross each others.
Making the visual flipping haven't been that hard but it took so much time to make all the routine to invert the commands (the action you normally do with punch+left for example now is done with punch+right) and to retouch all the code of the shadows that actually have to flip too! Fortunately thanks to a little trick I didn't have to use another set of sprites (same mirrored) but the same ones saving a lot of memory.
Now, finally, starts the interaction with the other bad guy which will be for very long time (till the AI will be developed - final step) just a sparring partner :D
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