Thursday, June 27, 2013

New actions, credits and few sound experiments

I've being coding till late and I added few more action with new punches and kicks. So far the combinations are the following:

Basic Controls:
Moviments:
Arrow -> (RX): Walk forward
Arrow <- (LX): Walk backward
Arrow up (UP): Jump perpendicular
Arrow down (DW): Low position
UP plus RX or LX: Jump diagonal backward and forward

Actions:
Z is the Generic punch key    
Z (alone): normal punch
Z plus DW: punch in low position
Z plus DW plus RX: uppercut punch from low position
Z plus UP: jumping punch (slightly in low direction)
Z plus LX: rolling punch

X is the Generic kick key
X (alone): normal kick
X plus DW: ground kick in low position
X plus DW plus RX: front kick in low position
X plus DW plus LX: rolling ground kick in low position
X plus LX: rolling kick
X plus UP: jumping kick (slightly in high direction)

I fixed few minor bugs and a glitch in the main animation. I added (key F!) a textual page with the credits (what a hard part...) and the controls of the game so far (same I copied and pasted here) and I started to play a bit with the sound. Generally punches have their sound and a different sound for kicks: special kicks and punches (at the moment kick + left or punch + left) have their own sound. Jump action has a little sound too. Also a little background music is now playing.

Tomorrow I will add some missing punches/kicks and I will work on the shadow of the player. Special actions (like for example the fireball or similar) will be developed later on because every character has a different one.

Sweet dreams.

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